June 19, 2015
For the last couple of weeks, I’ve been working on a model of a house that I’m intending to upload to SecondLife. While most people don’t put kitchens in their SecondLife houses, I feel it brings it a little more realism. In my kitchen, I’m creating stainless steel appliances, for which I needed to create […]
April 29, 2015
I needed wood grain for a project I’ve been working on, and I noticed that the material I was using previously was lacking a few things. I spent some time on it, and made a much more realistic looking wood grain. It’s still pretty simple, and just like before the node setup is the same […]
February 8, 2015
I was messing around with an idea for a military-style cover (what they call their caps). To do this, I needed to come up with a camouflage texture, but I couldn’t find any decent images that were seamless. I took a crack at it with procedural textures in Blender Cycles and here are the results: […]
February 3, 2015
I’ve created a video tutorial for ScreenShooter. The full description of ScreenShooter can be found here. Video Tutorial:
January 25, 2015
Almost a year ago, I posted a video on YouTube about how to create a nearly photo-realistic skin material for Blender’s Cycles renderer. User TheWickfield asked, in a comment on that video, to explain how to change the skin tone to a darker color, like Latino or African-American. It’s taken a few days, but I […]
January 18, 2015
Here’s a simple way to fake wood grain procedurally in Blender Cycles Renderer. The node setup is the same for both images, the only thing that’s different is the color of the wood. Normal Wood Grain Dark Wood Grain Click the thumbnails for full size images